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Weapons for next-gen and current-gen games - Arb Studios - Game Models - Buck Hunter for the iPhone and PC- These weapon models were done for the Buck hunter iPhone game, produced by ARB studios. There were 15 standard hunting weapons completed for this project. Each weapon model had one base model which I then used to create 3 variations of each model. Each base model was built in 3ds max and then imported to Zbrush. I sculpted in various details to the stocks and barrels. From there I produced the normals maps for each piece using Xnormal. All textures painted (1024x1024) in Photoshop. Once the First model of each weapon was done, I was able to modifiy the mesh and textures to produced 3 variations of each weapon style. Software used: 3dsMax, Zbrush, Xnormal and Photoshop. Total Time: 3.5 weeks (15 weapons)
- Riot Cop Weapons - (Unreal/Source Game Mod) -Project Phi - Holy Lunatics LLC - These weapons were produced for the Riot Cop character in the Project Phi Source / Unreal Mod. All modeling was done in 3ds Max. I started by modeling the High-poly sub-d models of each gun and built the low-poly game models from that. I then baked the normals onto the game models using Xnormal and painted the (1024x1024) textures in Photoshop. Software used: 3ds max, Xnormal and Photoshop. Total time: 2 weeks
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