Thursday,
April 22, 2010
Arb studios
- Weapon model variations - Buck Hunter game



This is
the 3rd and final set of variations. This set has a rusted/weathered
model, a sawed -off model and a double barrel model. All models
are under 4k tris with 1024 diffuse, spec and normal maps. These
variations didn't take to long, although the sawed off and the double
barrel required a quite a bit of re-working the model, uvs and texture
but overall the shotguns were the easiest of the 3 models.
Also got
max 2011 just as I started on these and used it to complete them.
Some really nice new features with the version release but many
old broken functionality has returned. Going to spend a good portion
of today playing with all the new features and going to have to
rework my work-flow a bit to accommodate new tools.



Here is
the second group of variations. This group has 2 sport models, blue
and orange, and there is one rusted and weathered one as well. I
also made a bow sight for the orange sport model, which is a separate
model and texture.



Here is
the second group of variations. This group has 2 sport models, blue
and orange, and there is one rusted and weathered one as well. I
also made a bow sight for the orange sport model, which is a separate
model and texture.
Thursday,
April 1, 2010
Main Weapon
models - Shotgun




Well,
Its been a while since I did my last post. Been busy finishing up
this round of models. The shotgun here is the last of the 3 main
weapons for this group of models. After this one I have to create
3 variations of each main model.
Wednesday,
April 7, 2010
Main Weapon
models - Compound bow



A compound
bow. This model was pretty easy to model but really difficult to
UV and get a nice normal map for. The holes in the cams and the
stock body made this one a particular challenge to complete. Final
model has 3788 polys and has a 1024x1024 map with a diffuse, normal
and specular map.
Monday,
March 29, 2010
Main Weapon
models - 3030 rifle





Full game
model complete. Final model is only 3,546 polys and has a 1024x1024
Diffuse, Specular and normal maps.
This model will be seen in game very soon. Hooray for that :) Its
always great to actually see my work in a game. Once the game is
made public I will be sure to make a post about it.
Overall
I am very happy with the way this model came out. It took me about
a day and half more then I wanted to spend on it but still completed
it in about 5 days. I learned my lessons from doing previous normal
mapped models and applied them to this one which really made the
normal map process much easier this time around.
Previous normal map endeavors had been very frustrating and filled
with problems and smoothing errors because I had built the models
wrong. Now that I have successfully completed the full process with
little or no problems I feel that I am ready to tackle bigger next-gen
game projects.
Also this marks a pretty successful start with a new client which
is great. Hopefully lots more work like this to come in the near
future.
Thursday,
March 25, 2010
Main weapon
models - 3030 High poly model



Well,
project blizzard is on hold for the time being. Finally got some
real work in. Doing some environment and weapon models for a FPS
game being done by ARB studios.
First item is a winchester style 30/30 lever action rifle. High
poly and low poly models are done. Working on UVs now and then on
to the normal map bake.
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