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WEDNESDAY, MAY 18, 2011
Remodeling
and Baby room
This isn't really
3d related but I had to share anyway since it has been consuming
our lives here for quite some time now.
Two things, Had
my basement finally concreted out so I could make my studio and
also painted a big bright mural for my, yet unborn, little girl.
The basement has been a very big project and I have been working
on it for several years now and it is great to see it finally come
to fruition. It all started when we bought this historic townhouse,
which had a closed off room in the basement that was filled about
30 yards of dirt.
When I started the dirt was to the ceiling
and only a small area at the front of the room was accessible. The
bench seen in the first few images was the only thing in the room
and the dirt was pile in around it so that it was about 3/4 buried.
I started digging dirt out one 5 gal bucket at a time. I piled all
the dirt in my backyard which I then used as a base for my brick
patio. The dirt was super dry and I had to wear a respirator mask
to work in it at time. Over the course of 6 months or so I dug out
about 15 yards of dirt . I had left enough dirt in place to hold
the very old foundation in place.
During the process of digging out the room
I found all kinds of interesting pieces buried in the dirt from
the construction of the house. I found almost 40 different glass
bottles. Every one was a different shape and size, not a one of
them was identical to another. I found 3-4 different sized wine
jugs. All but one in almost perfect condition. There were also countless
other liquor, medicine and paint bottles. Most in perfect shape,
just a bit dirty, plus a endless amount of random construction debris.
After having dug out the room to where it
is in the first image, The room sat closed off for a longtime until
I figured out what to do with it next. After a year or to we decided
that we wanted to put in concrete and make a studio/ office out
of it. So I hired in some guys to come and do it.
Over the course of a week they excavated
out the rest of the room, laid in the foundation support and then
laid in the floor. The excavation part was the hardest on everyone
involved, since they had to bring in jack hammer and hammer drills
to break up the floor enough to lay in a new floor. In the end they
also took out another 15 yards of dirt, much to everyones surprise.
We had only estimated it was another 5-6 yards.
Once they had laid
the concrete, the wife and I began cleaning every nook and cranny
in the basement. The dust of the dirt went everywhere and had to
bee scrubbed off everything, including the rafters, walls, pipes,
air duct and floors. I don't think we will ever get 100% of it out
here, but we got enough of it to finally move all the rooms around.





Which leads me to the baby room. We had to
finish the basement stuff so we could move the rooms around and
free up the middle bedroom to become the nursery. Baby name is going
to be Subaru Mary and Subaru in Japanese is the stars and is also
the constellation name for the Pleiades or seven sisters. So naturally
I did a stars and moon motif to suit her name.
Whole painting took
me about two full days to do it. A few hours to concept and draw
some sketches of the characters, about 13 hours to paint all the
base colors in and about 4 hours to paint the outline.


Friday,
February 4, 2011
Net Devil's
Jumpgate
This very
large gas giant is a recent addition I did for the Net Devil game
Jumpgate. This is the first and biggest art update to the game in
many years and there is lots more to come.
For the planet its very simple geometry, just two spheres and circular
plane. 3 1024x1024 diffuse and opacity maps. Took some time to get
it into he game though, since this was the first really new model
anyone had tried to put in the game in years. The main problems
were getting the mesh(s) to orient correctly around the axis, and
for some reason we couldn't get the ring texture to show up. After
making up some work arounds we were able to get it in to the game
and patched to the live servers.

Tuesday,
January 18, 2011
Well it has been a while since I
made a new post. Have been very busy around here, working on several
projects and I am now also "interning" at NetDevil as
a 3d artist. Working on doing a lot of new graphic content for their
older game Jumpgate.
Anyway here are a few of my latest
pieces.
Just did
the Vest and gloves for this one. Client sent the character model
and I created the clothing which was based off of some of their
design.
8947 polys for the vest and 1300 total for both gloves. 1024 diffuse
and spec map.



A weapon
I did recently for another client. They supplied the model, which
I spent the better part of a day cleaning up and optimizing. I then
did the UVs, which were very challenging due to the number of pieces
involved. believe there was 362 separate pieces which made packing
the UVs quite a challenge. I then hand painted the textures and
I believe it turned out as one of my best texture jobs to date




This is
a book cover I did for my neighbor. The book is an old one and no
longer in print. My neighbor has a the text for the book but needed
the cover so he can have it printed to give to his nephew.
The image for the cover is an updated version of the original. I
hand painted it in Photoshop. Took me about 3 days total.

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