_______________Current
Projects___________________


WEDNESDAY,
JUNE 8, 2011
M1 Garand
The latest gun model for NextGen Reality
is the classic M1 Garand. One of the most famous guns of WWII. I
had done a low poly version of this one a while back that never
got used so I started with that model and then built on to it from
there.
Had all kinds of trouble with the normals
on this though. Took me more then a week to find away around the
issue. Never did figure out what the problem was but just had to
find a work around.
Basically the normals were all flipped in
odd ways. Each one had one color channel that was displaying wrong.
Normally you can fix this easily by flipping the offending color
channel in Photoshop, but for some reason that had no effect on
the model. I would flip the channel in PS and then it should update
the new normals in max but no change could ever be seen. If I flipped
the normals in max they would work fine but I need it so I don't
have to flip them in the shader. It was a big mess that doesn't
make any sense.
Needless
to say I had to convert the normal map to a bump map since nothing
I tried would get the normals to display right. The bump map worked
pretty goof though. Almost can't tell its just a bump, although
I did blow them way out in these renders. The final result won't
be nearly as bumpy.






Tuesday,
May 10, 2011
Sharps
1874 45/50 Buffalo rifle
The Sharps 1874 45/50 cal rifle. This rifle is
largely considered the gun that won the west. It was one first high
powered long distance rifles, and some consider it the first sniper
rifle even though it was mainly used to kill buffalo at long range.
This was a pretty fun model to do and not very hard either. As far
as guns go, the general shapes on this one are a lot easier.






TUESDAY,
APRIL 19, 2011
Nextgen
PPSH 41 sub machine gun
PPSH 41.
The Russian equivalent of a tommy gun. Although American tommy guns
date from the 20's, the Russians used this gun mainly through WWII
and beyond. 9707 triangles with 204x294 Normals, diffuse and specular
maps. Took a little less then 30 hours to complete. This was also
one of my first attempts at using cavity maps, which I employed
to help get faster highlights. Very useful little maps, will be
using them a lot more in the future.





TUESDAY,
APRIL 19, 2011
Nextgen Mosin Nagant
Dragoon
Mosin
Nagant Dragoon. Soviet military issue. 9445 triangles. Diffuse,
normal and specular maps at 2048x2048. Took about 30 hours to complete
the model. Still working to get better results out my normals but
getting better at the process.





SATURDAY,
MARCH 12, 2011
Nextgen
Ak74 assault rifle
The next
weapon in this series, an AK74 assault rifle. The model is 9667
triangles, 2048 diffuse, specular and normal map. Took 4.5 days
to complete.




SATURDAY,
FEBRUARY 19, 2011
Nextgen
m1911 .45 cal pistol
This gun
was done for a client test, to see if they liked my work. Fortunately
they did, so there will likely be more weapons like it to come.
This gun is a classic model of the M1911 .45 cal pistol. It has
been standard issue in the military since WWI and still in service
today. I was able to obtain technical schematics of the weapon parts
and as a result the model is perfect scale to the real thing and
has all the working parts, well the ones that will be visible in
game anyway. The model itself is 4660 polys and has a 1024x1024
diffuse, specular and normal map.





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