Skills:
Other than my absolute passion
for innovative and fun video games, I am able to design game objects,
and analyze those objects in their system(s) for balance.
I
am a critical thinker, who always communicates his opinions clearly
and professionally. Fully capable of taking any game project from
concept to completion, while providing direction on all aspects of
the game.
I
have a strong knowledge of all game types, and a creative writer with
a sharp eye for fun and quality.
Work Experience:
* 10/2006- 3/2010- theFreedom Project LLC –
Creative Director
Responsible for designing and creating next-gen and current-gen game
assets as well as direct other artists to produce high quality AAA
content and designs.
Games:
-
Tanka Bar Adventure game
-
Resident Emo (unreleased)
*
5/2006 – 3/2009 - iBeta Quality Assurance -
Lead QA Analyst and Graphic Designer
Responsible for creating and implementing test scenarios that are
designedto reveal any errors or irregularities that impact a game
as a whole.
Games:
-
Over 40+ titles in all genres and platforms
* 3/2004 - 2/2005 - Evil Genius Games
3d Artist Intern
Games:
-
Tiki Pop
-
Rise of the Nile
Freelance/
Contract work
* 2/2010 - Arb Studios -
Weapon Modeler
Design, model, and texture next-gen weapons for use in FPS and MMO
style games.
Games:
-
Buck Hunter iPhone
-
SteamPunk MMO
* 12/2007- 1/2010- Holy Lunatics (Project Phi) -
HL2/ Unreal mod - Contract
3d Artist
Responsible for the design, modeling and texturing of all game objects,
including game statics, game play items, and characters.
* 9/2007 - 5/2008 - Fistful of Frags
HL2 mod - Vehicle Modeler
* 3/2005 - 8/2007 - Mythic Fiction
Prop and Vehicle Modeler
Education:
The Art Institute of Colorado - Bachelor of Arts
Media Arts and Animation - September 2005