Software Expertise

3DS Max, Zbrush, Maya

Photoshop. Illustrator

 

Awards and Honors
.......

The "Secret Passage" image

was featured as the image of

the week and Editor's choice

of 3d Artist Magazine Online.

June 14,2010.

 

 

"The Gardener" 3d Print model

recieved Honorable Mention

for the Creature and Critters

Competition hosted by

CGCoach.com, May 2009

 

 

 

 

 

 

 

 

Skills:
Other than my absolute passion for innovative and fun video games, I am able to design game objects, and analyze those objects in their system(s) for balance.

I am a critical thinker, who always communicates his opinions clearly and professionally. Fully capable of taking any game project from concept to completion, while providing direction on all aspects of the game.

I have a strong knowledge of all game types, and a creative writer with a sharp eye for fun and quality.


Work Experience:
* 10/2006- 3/2010- theFreedom Project LLC –
Creative Director
Responsible for designing and creating next-gen and current-gen game assets as well as direct other artists to produce high quality AAA content and designs.

Games:

- Tanka Bar Adventure game

- Resident Emo (unreleased)

* 5/2006 – 3/2009 - iBeta Quality Assurance -
Lead QA Analyst and Graphic Designer
Responsible for creating and implementing test scenarios that are designedto reveal any errors or irregularities that impact a game as a whole.

Games:

- Over 40+ titles in all genres and platforms


* 3/2004 - 2/2005 - Evil Genius Games
3d Artist Intern

Games:

- Tiki Pop

- Rise of the Nile

 

Freelance/ Contract work
* 2/2010 - Arb Studios -
Weapon Modeler
Design, model, and texture next-gen weapons for use in FPS and MMO style games.

Games:

- Buck Hunter iPhone

- SteamPunk MMO


* 12/2007- 1/2010- Holy Lunatics (Project Phi) -
HL2/ Unreal mod -
Contract 3d Artist
Responsible for the design, modeling and texturing of all game objects, including game statics, game play items, and characters.

* 9/2007 - 5/2008 - Fistful of Frags
HL2 mod - Vehicle Modeler


* 3/2005 - 8/2007 - Mythic Fiction
Prop and Vehicle Modeler

Education:
The Art Institute of Colorado - Bachelor of Arts
Media Arts and Animation - September 2005

 

 

 

 

 

 

 

 

Engine Experience

Unreal, Source, Ogre